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	<title>Comments on: In order to put sprites on screen, you must first compile the universe</title>
	<atom:link href="http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/</link>
	<description>A place to store words until I need them.</description>
	<pubDate>Sun, 14 Mar 2010 03:28:32 +0000</pubDate>
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		<title>By: TBBle</title>
		<link>http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/comment-page-1/#comment-53885</link>
		<dc:creator>TBBle</dc:creator>
		<pubDate>Sat, 23 May 2009 14:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/#comment-53885</guid>
		<description>I also never got any further in Cheap Love. I'd forgotten where I was up to, now I know so I can finish it. ^_^</description>
		<content:encoded><![CDATA[<p>I also never got any further in Cheap Love. I&#8217;d forgotten where I was up to, now I know so I can finish it. ^_^</p>
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		<title>By: TBBle</title>
		<link>http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/comment-page-1/#comment-53884</link>
		<dc:creator>TBBle</dc:creator>
		<pubDate>Sat, 23 May 2009 14:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/#comment-53884</guid>
		<description>To be honest, I completely forgot about this particular side-trip. Around this time we had some shifts at work that completely distracted me from my side-projects, and soon after that I got stuck into Wine development instead.

Rather than trying to program fitfully in Windows between Warhammer Online sessions, I was playing Warhammer Online under Wine fitfully (and now basically never &gt;_&lt;) between programming sessions.

So I've uninstalled most of the Windows python development stuff since then, for disk-space reasons. On the plus side, I've learnt a lot more about DirectX, so if I ever get back to it and hit the same error, I'll have more of an idea what to do about it.</description>
		<content:encoded><![CDATA[<p>To be honest, I completely forgot about this particular side-trip. Around this time we had some shifts at work that completely distracted me from my side-projects, and soon after that I got stuck into Wine development instead.</p>
<p>Rather than trying to program fitfully in Windows between Warhammer Online sessions, I was playing Warhammer Online under Wine fitfully (and now basically never >_<) between programming sessions.</p>
<p>So I&#8217;ve uninstalled most of the Windows python development stuff since then, for disk-space reasons. On the plus side, I&#8217;ve learnt a lot more about DirectX, so if I ever get back to it and hit the same error, I&#8217;ll have more of an idea what to do about it.</p>
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		<title>By: nukeit</title>
		<link>http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/comment-page-1/#comment-53881</link>
		<dc:creator>nukeit</dc:creator>
		<pubDate>Sat, 23 May 2009 12:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/#comment-53881</guid>
		<description>Have you built a working amd64 build of pygame for 2.6 yet? I have a bunch of other amd64 modules built if you wanna do some sort of trade for these rare commodities :D</description>
		<content:encoded><![CDATA[<p>Have you built a working amd64 build of pygame for 2.6 yet? I have a bunch of other amd64 modules built if you wanna do some sort of trade for these rare commodities <img src='http://blog.tbble.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: 文字馬鹿: A fool of words &#187; GLUTton for wxPynishment</title>
		<link>http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/comment-page-1/#comment-52544</link>
		<dc:creator>文字馬鹿: A fool of words &#187; GLUTton for wxPynishment</dc:creator>
		<pubDate>Fri, 20 Mar 2009 15:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tbble.org/archives/2008/09/01/in-order-to-put-sprites-on-screen-you-must-first-compile-the-universe/#comment-52544</guid>
		<description>[...] A followup to last year's foray into Python and OpenGL. [...]</description>
		<content:encoded><![CDATA[<p>[...] A followup to last year&#8217;s foray into Python and OpenGL. [...]</p>
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